Digital Innovation at Cycling
The DigiCycle online course is dedicated to raising awareness of the potential of gaming for the promotion of sports. Particularly, it is focused on how the use of the Zwift platform can be used by cycling federations and clubs to increase participation in the sport, communicating with young people and breaking barriers of access to the sport of cycling.
This course was developed with the support of the Erasmus+ Programme of the European Union. The contents of these pages are the sole responsibility of the publishers and do not represent the views of the European Commission.
Certifiers:
Course description
Curriculum
Instructors
Jacek TARACH
Head of eSports Commission at the Polish Cycling Federation
Polish Cycling Federation / Polish Cycling Support Foundation
More info
The “Digital innovation in cycling – DigiCycle” project is an initiative of the Polish Cycling Support Foundation developed under the Erasmus+ program and supported by the European Union. The consortium includes the Danish National Cyclist’s Federation, the German Cycling Federation, the Spanish Cycling Federation, the European Cycling Union, and the European Network for Innovation and Knowledge.
The main objective of this project is to popularise the use of bicycles among the population through virtual cycling and digital innovation.
The pandemic, as well as the evolution of society itself, has redirected leisure towards the internet and electronic devices, where e-sports have stood out notably. This project stands on the promotion of new technologies so that a broad group of society can be encouraged to practice cycling, from young people to the elderly, including sectors of the population less represented in our sport. In addition, virtual cycling is suitable for everyone regardless of their fitness level and can give each practitioner a notable impact on their physical and mental health.
This initiative will try, through sport organisations at various levels such as the European Cycling Union, national federations and sport clubs, to promote the use of virtual cycling simulators. The partners involved in the development of this project will create a roadmap for national cycling federations in Europe, facilitating the implementation of the Zwift platform as a tool to promote cycling and increase physical activity among different social groups.