DigiSail

Using Gaming to Promote Sailing and Increase Participation

The DigiSail online course explores the innovative use of gaming and digital platforms in sport promotion, with a particular focus on sailing. It is designed for sailing federations, clubs, and sports organisations seeking to engage younger audiences, increase participation, and break down barriers to access through tools such as the Virtual Regatta platform.

Certifiers:

World Sailing
Turkish Sailing Federation
Swedish Sailing Federation
Polish Yatching Association
European Network for Innovation and Knowledge
AZS-AWFiS Gdańsk

Course description

The DigiSail online course provides a practical and forward-thinking approach to using gaming as a tool for sports development and engagement. Inspired by the significant rise in users of the Virtual Regatta platform during the COVID-19 pandemic, the course examines how digital environments can support the growth and visibility of sailing. Participants will gain insights into:
  • The relationship between virtual sailing and traditional sailing
  • How gaming platforms can be used to attract and engage young people
  • Strategies for using Virtual Regatta as a promotional and educational tool
  • Ways to overcome economic, geographical, and communication barriers to participation
  • Developing innovative communication approaches tailored to younger audiences
The course also provides guidance for sailing federations and clubs on how to integrate digital tools into their strategies, helping them to expand their reach, modernise their communication, and increase grassroots participation. By combining research, real-world examples, and practical recommendations, the programme supports organisations in creating new pathways into sailing and strengthening connections with future generations of athletes. Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them. Co-funded by the European Union

The DigiSail online course provides a practical and forward-thinking approach to using gaming as a tool for sports development and engagement. Inspired by the significant rise in users of the Virtual Regatta platform during the COVID-19 pandemic, the course examines how digital environments can support the growth and visibility of sailing.

Participants will gain insights into:

  • The relationship between virtual sailing and traditional sailing
  • How gaming platforms can be used to attract and engage young people
  • Strategies for using Virtual Regatta as a promotional and educational tool
  • Ways to overcome economic, geographical, and communication barriers to participation
  • Developing innovative communication approaches tailored to younger audiences

The course also provides guidance for sailing federations and clubs on how to integrate digital tools into their strategies, helping them to expand their reach, modernise their communication, and increase grassroots participation.

By combining research, real-world examples, and practical recommendations, the programme supports organisations in creating new pathways into sailing and strengthening connections with future generations of athletes.

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

Co-funded by the European Union

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Fee:

0

Length

10 hours

Credits

1

Starting date

13 Sep 2024

Modules:

4

Languages:

EN

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